close

he Sims 4 Get to Work features the ability to play Detective. In this Active Career track, you will gradually gain more freedom to pursue solving cases and get promotions. In this guide, I'll discuss some of the activities these law enforcers can pursue while on the job, and the best methods to completing cases and locking up suspects.

 

Much of what I have to say relates to the Career after level 4, when a Sim is expected to start solving cases on their own. You can find a partial list of career objectives below and how to complete them. After the first level, you will make more progress on a case and get to arrest your first suspect. At level 3, you're expected to interrogate them. For these first three levels, follow the instructions and try to complete as many objectives as possible while in the Ideal Mood of Focused. After you secure your first confession, you will have level 4's 'Solve one case' complete and be ready to solve more.

 

Recommended Traits and Rewards
The Genius Trait is helpful, since it makes Sims Focused at random which may happen at a good time. So is Good, because it gives a Happy Moodlet whenever a Sim nearby is in a positive mood, and they usually are. Detectives benefit greatly from learning Sims' Traits. This means that the Observant Reward (500 Points) is super helpful to Detectives. They'll know Traits right away when meeting a Sim. Other factors for making an arrest are on you - assessing a Sim's physical appearance should they fit the bill. Take Entrepreneurial for 2,000 points whenever you have them to spare, and it will help you to get promoted much faster so long as you can meet the minimum solved case requirements.

Getting Focused at Work
Use interactions that can get your Sim Focused before heading to a crime scene - like Level 2 Gardening's Research Gardening at Computer, when used with Browse Simpedia is very powerful and may result in Very Focused. Unlock Research Gardening by buying a low level Gardening Skill book, then reading it in your Sim's spare time. You should be able to maintain Focus while at the station. Make lots of Mathematical Diagrams at home, then take them with you to work. This is done when a Sim is Focused and using an easel to paint one. Hang these, enable their emotional auras in places your Sim works - the interrogation room, the evidence analysis room, and where your Sim typically uses the computer. 'View Focused Work' on them before you head out to a crime scene and your Sim will get a nice Focused buff that lasts outside the painting's range.

 

 

Going on Patrol
This seems to be - aside from office chatter - the lone police task unrelated to the main crimes a Detective must solve, but is something you have to do early on to ensure a promotion. It raises performance a bit, but is overall time consuming. It's better to work on solving cases, as that ultimately determines the promotions in the Detective Career. Do this early when needed to complete the tutorial phase and unlock a promotion, then avoid it when possible. Talk to civilians but look carefully for crimes in progress in order to issue citations.

 

 

Crime Scenes: Clues and Witness Reports
When you first enter a crime scene, pause and assess the situation. Allow objectives to swap for the new situation. You can sometimes tell what objects are involved from where other officers are standing. Look for dirty or damaged objects, as well as things out of place on the floor. Click the ground to get 'radar' on where nearby clues are located. Objects of interest will appear, such as gloves and shoes. First take photos, collect as many clues as you can, then talk to the witnesses. Look to Sims outside on the street once you've talked to every witness in the house - the ones who linger are likely to be witnesses.

 

You can tell if they have the option to take witness reports when clicking them. Sometimes the game will tell you to get a report from another witness when one can't be found. With the game paused, look for evidence you haven't yet gathered even when it isn't listed as an objective. This will give you more clues, which may be used on later cases (Hah!). From there, return to the station as quickly as you can so that you can complete more work before the shift ends. You should stay on the crime scene lot and complete as many objectives as possible to both raise your performance and simultaneously give you more clues for later, when you will need to issue an APB and make an arrest. The more clues you have, the less chance there is you have arrested the wrong suspect. It will be up to you to find the criminal in the end, so evidence collection is crucial to your performance.

 

Back at the Police Station: Completing Career Objectives
In the later stages of the Career, your main goal is to solve cases. That's what Detectives do! On first arrival at the station, pause the game so that your new objectives have time to roll in. When you have options on what objectives will boost performance, stick with those that are related to your case. Traveling to a new crime scene will actually continue the search for your initial suspect, and the crimes will often be similar. You will get more clues about this mystery Sim by going to a new scene. Use the board and add clues, add information to the database when you're able, and stick to the case! Deduce Clues on the Crime Map to use this ability and sometimes get a new clue. You will need to wait several hours to do it again, but it's worth doing to get that one more trait or physical characteristic about your suspect. Fingerprinting perps and booking them is for cadets and normal officers. Even when you're aspiring to be a detective, this is good advice. Booking suspects takes time, and when it's not part of the crime you're working on, you're not making progress on your case. This is especially true because of the time it takes to move a prisoner from the cell to the booking station. There is a lot of standing around to do while waiting to get them out. It's not worthy of your time unless it's the only objective available.

 

In general, pursue objectives related to evidence once you have been assigned a case at the computer. Analyze evidence, cross-reference at the computer, and try to get to the point your Sim can issue an APB.

 

Issuing an APB
Once enough clues are gathered, you can issue an APB for the suspect. The all points bulletin from the Crime Map object will take you to the scene where a suspect can be arrested.

 

Making an Arrest: Using the Notebook
While your notification wall will tell you new things you learn about the suspect, you can use your phone's notebook to keep track of all clues for your case. This thing is great, it even tracks gardening plant combos. Click the phone, then notebook via the little icon at the top of the phone screen. That will show you all clues you've figured out, which is handy for making an arrest. Talk to people in that location and ask them about the suspect. People may even point in the direction of your actual perpetrator, but it's possible they are wrong.

Finding the Suspect
Talk to Sims you think are the suspect, based on the description in your notebook. The suspect is guaranteed to be on that lot. Use the 'Get to Know' interaction to learn a Sim's trait. Use deep conversation and discuss interests to learn more traits when you think you have the right Sim. They'll always be wearing what is described in the evidence. Keep talking to them in a friendly way until you find a couple of traits that match the clues in your notebook. Don't just jump and arrest someone because of a single trait, but make sure they perfectly match the description. An Adult does not mean Young Adult, and vice versa. You want to make sure you're right when you make the arrest. When you're sure, bring them in to the station via the Arrest interaction. Arresting the wrong Sim will waste a lot of your time, so it's a performance hit no matter what.

 

Interrogations
Once back with your suspect, you'll need to interrogate them. Interrogations take place in the appropriately named room, where you get special dialog options while sitting with that Sim. You can choose from Good Cop or Bad Cop routines, or else stick with showing them the evidence. There is bar for the conversation that indicates how far the suspect is from confessing to the crime. Bad Cop and Good Cop both get a special interaction when focused - Pretend to be Friends (Good) and Ask Trick Question (Bad). You can hang a focusing painting here, whether it be a mathematical diagram or space print so that your Sim will stay focused while interrogating.

 

Use the suspect's mood to your advantage. If they seem worried, you can 'Describe Horrors of Prison' to play off that. If they're friendly, you can play good cop and gradually bring the meter up. Either way, get the bar to half then start to mix in evidence, but don't bluff it as that may lower the bar. As you gradually raise the bar, show more and more evidence to finish off the interrogation. At the point the bar is full, you can get a confession. When that's done, no matter what objectives you may have, lock them in a cell to close the case.

Leftover Evidence
Once you've completed a case, an exploit of sorts presents itself when you have leftover evidence. This evidence will now pertain to the new case you're assigned to - it's up to you whether you'll use it or discard the items from your Sim's inventory.

Common Interactions and Where to Do Them

  • Go on Patrol, Go to Crime Scene, Issue APB - Use the Crime Map to do these things. It is also where you start new cases and add clues.
  • Talk to the Chief - Find this specific interaction under the Friendly menu.
  • Analyze Evidence - use the lab equipment in the room to the left of the station entrance.
  • Fingerprint, Search, Mug Shots for Suspects - look to the prisoners in orange within the cells, and click them to get the option to take them. I never bothered to return one to the cell - they will be taken by another officer, but who knows! Someone might escape. It just didn't happen to me.
  • Interrogate - this only happens when you've just used the Arrest interaction and are returning to the station with your suspect.
  • Finding/Photographing more Clues - use the 'Search for Clues' interaction in strategic places on the lot. Clues such as wallets, shoes, and gloves will appear that you can then tag and bag.

轉載自他處

 

 

arrow
arrow
    全站熱搜

    安琪拉 發表在 痞客邦 留言(0) 人氣()